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Castle Wars: Legacy

← Return to Castle Wars: Legacy

Devlog

  • Interactive Tutorial
    March 10, 2025 by proclive
    Version update to 0.3.0 with an interactive tutorial and laying the groundwork for campaign/story mode... Continue reading
  • adding restart timer and autoplay against ai
    February 27, 2025 by proclive
    Adding autoplay against AI if no players are online or waiting period is longer than a minute with optional restart timer button... Continue reading
  • Achievements
    February 19, 2025 by proclive
    adding achievements to game in hope of navigating players into certain behavior, like staying in the game for more than one minute :D... Continue reading
  • Decided to go with top list
    February 17, 2025 by proclive
    Clicking on a territory will open an info panel with a top list. Territory will also act as a permanent game room so players can fight over it, or if no players are available, you can play against AI... Continue reading
  • Map and territories
    February 15, 2025 by proclive
    Devlog: Designing the Map & Territory Mechanics One of the challenges in making my game more engaging is figuring out how to represent player activity across different hosting sites as a dynamic map... Continue reading
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